What’s Up Cardfighters!
Today, I am here to showcase another interesting deck to you guys, and I say interesting because what would you say if I said it involves “double Breakriding”. That is right, this deck allows you to double Breakride and make all your rear guards swing for BIG numbers on first stride! This is the “Double Breakride, Bad End Rising” Spike Brothers Deck.
Let’s get right into how the deck works, or at least the requirements for the double Breakride to work. When your Vanguard is Bad End Dragger and you Stride into Divine Hand, Good Hand Dragger, with all the rear-guard circles filled. Now the skill of Divine Hand, Good Hand Dragger is:
“At the end of the battle that this unit attacked a vanguard, if you have a heart card with “Bad End” in its card name, you may pay the cost. If you do, put this unit into your G zone face up, search your deck for up to two grade 3 cards, choose one from among them, call it to an open (RC), ride the rest as [Rest], and shuffle your deck.”
The skill states searching your deck for up to two grade 3 cards, and you call one of them to an “open” rear-guard circle, and ride the rest as rest. However, what if all your rear-guard circles are filled? The card did say “ride the rest as rest”, so search your deck for one Bad End Dragger and one Exceptional Expertise, Rising Nova and ride them onto the current Bad End Dragger. Now this is where it gets a little confusing, since the skill of Divine Hand, Good Hand Dragger is resolving and you do not have open rear-guard circles, and must ride the rest, you ride two Vanguards at the same time in the same sequence. This results in both Breakride skills to activate simultaneously, since they are Auto, the condition has been met, and the ability:
“[AUTO](VC):When one of your «Spike Brothers» rear-guards attacks, that unit gets [Power]+10000 until end of that battle, and at the end of that battle, put that unit on the bottom of your deck.”
Is attached to your current Vanguard twice, which is Exceptional Expertise, Rising Nova until the end of turn. This means your rear guard will gain +20000 power when they attack now, because since your current Vanguard has two Breakride skills and it is an “Auto” so it will activate when the condition (your rear guard attacking) is met.
This deck was much stronger when there wasn’t G-Guardians. But, fear not! This deck has a couple of sick combos and tricks, one of the combos is during double Breakride turn, you must have these rear-guards, Wink-Killer Misery boosted by anything, and Frog Raider boosting any attacker (Devildom Chemist if possible). After you have attacked with your Vanguard and resolved the double Breakride, attack with your Devildom Chemist boosted by Frog Raider, attacking for 66000, Devildom Chemist will go to the bottom of your deck, then attack with Wink-Killer Misery boosted, activate her skill and call Lethal Forward, Wink-Killer Misery goes to bottom of deck. Now this is where you make or break the loop, Lethal Forward has to hit, however, if this is your first stride most likely it will hit, because it is attacking for 43000. Now Lethal Forward gets 2000 from his skill, 5000 from Wink-Killer Misery’s skill, Frog Raider re-stands because Lethal Forward is charging and gains 20000 from Breakride skills. When it hits, you search your deck for Axe Diver and use its skill, bind Lethal Forward and call it to an open rear guard circle, Lethal Forward is charging so Frog Raider re-stands, and attack with Axe Diver for 34000 then goes to bottom of deck. Then Lethal Forward attacks again for 48000 (gets 5000 from Axe Diver), if it hits call Axe Diver, rinse and repeat.
Anyways, hope you guys enjoy this deck enough to try it out, it is a completely no holds bar, aggressive deck and would definitely be an interesting deck to fight against in your local tournaments!
Deck by Andrew Nguyen
Author: Eric Tan